
MAP refers to the file path or location of where the actual physical media is stored on your hard drive. NUMMAPS="1" refers to the number of images being pulled into the material, in this case just the one ĭesign notes : the important part to edit just simply re-skin or re-texture a derivable mesh is, this needs to be the directory path to the assets which should ideally be sat in the projects working folder. xrf material file as exported by Blender 2.36's CA元D exporter, this is all you need to apply images to a mesh in order to 're-skin' it.

IMVU opacity maps & transparency - editing. But, note the highlighted red text below, if the product needed some degree of transparency applied to it then those highlighted lines need to be changed. If an eventual IMVU product only needed a solid ('flat') texture be applied to a mesh then this is that would be needed in order for that flat texture to display on the mesh in the Previewer and Client.

Note: transparency/opacity is now managed directly in Create Mode, XRF editing is no longer necessary.īelow is a 'raw' XRF file as output when exporting content via the various CAL 3D exporters.
